![]() This method can get even the lowest budget game to sell like hot cakes at the highest prices. Profits do NOT go to better R&D and development, but to fatten salaries and marketing campaigns such as sports tv spots, youtubers, streamers and celebrity endorsements like with EA sports games or Drake playing Fortnite. Even GTA4 still has better physics and interactivity than most games today.įact is, games havent gotten more expensive, but the opposite, with all monetizing like microtransactions, 10 editions, battle/season passes, broken FOMO mechanics, and subscriptions it's all resulted in record breaking profits in the "fastest growing industry" to have ever existed. Because people believed the industry giant PR firms, publisher pleasing youtubers like DF, and sponsored streamers shilling for perks that somehow in this Fantasyland of a world this is the only industry where developers/artists arent more plentiful than ever and creation tools and technology havent gotten cheaper and more efficient - but yet looking up actual development costs (not marketing budgets like with Destiny) of older games like R* games, BGS games, and CODs (adjusted for inflation) those were a lot more expensive than what were getting now.
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